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Old 03-26-2007, 01:40 AM   #31 (permalink)
j3st3r
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hoax who's Ateam got that they are ahead of you and deja?
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Old 03-26-2007, 05:16 AM   #32 (permalink)
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already have bosses down in serpentshrine on kil'jaeden.

crazy progression. just got prince down with teamcb though. so we're a bit back. haha.
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Old 03-26-2007, 05:59 AM   #33 (permalink)
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a-teams got magtheridon down, we're doin attempts this week. but a-team uses invulnerability pots out their ass, even in pvp, so gay. just checked your prog boards, wow. horde's so far ahead of alliance... makes me wanna xfer
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Old 03-26-2007, 07:48 AM   #34 (permalink)
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its the way it should be :]
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Old 03-26-2007, 05:27 PM   #35 (permalink)
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is gruul the boss of kara?
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Old 03-27-2007, 01:17 AM   #36 (permalink)
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no, gruul's lair :P

prince is technically the final boss of karazhan. but, nightbane is the final boss, and is much harder than prince.

hell, illhoof, aran, netherspite are all harder than prince. haha.
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Old 03-27-2007, 02:25 AM   #37 (permalink)
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aran's a *****.... netherspite is a tank and spank with a little running in the halls... shadow priest w/ blue beam FTW.... and prince is freakin crazy... nightbane we havent tried yet. im sure we'll get him
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Old 03-27-2007, 04:26 AM   #38 (permalink)
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heres the aran set up we use, works out decently.

http://img138.imageshack.us/my.php?i...tatarankn1.jpg

and prince, you just gotta get lucky once with infernal drops. its just another one of those fights where coordination is so important.
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Old 03-27-2007, 07:05 AM   #39 (permalink)
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Quote:
Originally Posted by j3st3r
aran's a *****.... netherspite is a tank and spank with a little running in the halls... shadow priest w/ blue beam FTW.... and prince is freakin crazy... nightbane we havent tried yet. im sure we'll get him
seems the other way for us.

aran, cake. the elementals ****ed us a few times. but warlock + me and a rogue dropping another = win.

netherspite we're having trouble with.

and prince, easy heal, easy tank, easy dps, easy fight in general. infernal drops can get tricky, but doesn't take much to avoid. prince seems like a reward for dealing with retarded bosses (illhoof/netherspite/aran), as if chess wasnt reward enough.

nightbane though, dont even wanna think about that now.

oh yah, and hellfish got down fathom lord karathress. first tier5 drop on server... goes to a feral druid. LOL. but so tight.
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Old 03-27-2007, 09:00 AM   #40 (permalink)
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Quote:
Originally Posted by momentum strat forum
clutch saves during otherwise "oh shit" moments.

- with 4 "tanks" the two who are not up that cycle need to be in position to help with other beams if necessary. prevent netherspite from getting green beam at all costs.

- out of mana (and not a healer)? take the green beam for 1 second. your mana pool does down 200, but you get it back in 8 seconds and your mana pool is full. do not take it from the healer for longer than 1 second (tick).

red beam
- it's ok for netherspite to eat the red beam for a little bit. it only causes him to take 1% less dmg per second. if one of the "tanks" dies and a tank has to stay in there extra long, keep the beam on the tank for ~15-20 ticks, then either let netherspite take the red beam for 10 ticks or start stepping in and out every other second or two. each time you step in, you heal yourself to full, but you lose 1000 hp off your max hp.

keep in mind that beams stay up for a max of ~52 seconds and a single tank can't really take more than 35-40 ticks if he wants to live afterwards.

if netherspite needs to take the red beam, try to let him take it towards the end of his portal phase so that your group gets the most time with him without the reduction in dmg taken. also, be very wary of agro issues. i'm not sure what he'll do if folks have been nuking out all phase and then you step out of the red beam. this is a last resort if your choices are to either stay in and die or step out and let netherspite take the red beam. you may have to call stop dps

Banish Phase
Best to stop DPS with about 10 seconds left or more. (get the Deadly Boss Mods Addon for a timer.)

Having everyone run tight circles around him was iffy at best. No healing could be handed out and people still ate Nether Breath. The most effectively thing seemed to be have people continue to dps and keep an eye on his Nether Breath casting bar and if he's facing you and casts, try running perpendicular to him to try to break his cast.
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Posted: Tue Mar 06, 2007 10:54 am Post subject:
New notes.

Keyzersoze, Charogne, et al: "told you so"

Running out of the room during banish makes the fight cake
- Tank Netherspite closer to the exit
- Bring bandages to bandage yourself when you leave the room
- Announce 10 & 5 seconds left on his Portal phase so that folks on the far side of the room can start moving out. The person with the green beam needs to leave last so he doesn't heal.
- While out of the room, bandage & top off.
- With 10 seconds left on his banish phase, the next tank heads in. Turn Netherspite away from the entrance
- Healers follow a few seconds later to avoid breath.
- Raid follows after a few more seconds & set up for portals again

Things we tried & learned about the banish phase
- his Netherbreath is confirmed as random, has a great range & reduces threat significantly
- his melee is definitely according to his threat list, can melee at a great range
- if not one is in melee range, he does not melee anyone. if even one person is in melee range, he goes can melee anyone in the raid at any range. strange, but true
- managing the threat is very difficult due to the random breath & threat reduction


We killed him easily with this strat and only 2 healers last night. *see additional notes about the green beam.

Green Beam
- Green Beam reduces the cost of spells 1% per tick - including abilities that use rage or energy!
- Have the 'off tank' rogue and/or dps warrior eat the green beam all the time. By the end of the portal phase, your abilities cost ~40% less. For rogues & warriors, this is additional dps
- Our healers were even more comfortable not having their mana pools zero'd out and they get a free refill of mana once per 90 second cycle by stepping into the green beam like all over mana users.

Red Beam
A tank with high HP (like a bear) can tank the entire time if you let netherspite take the red beam for a few seconds at a time. (e.g. Tank takes 10 ticks, Netherspite takes 4 ticks, Tank takes 10 ticks, Netherspite takes 4 ticks. Tank takes 10 ticks, Netherspite takes 4 ticks. This allows the melee dps class to focus on dps & dps gear or soaking the green beam without interruption.


Each portal phase, you should be able to do 25% - 33% damage to Netherspite.
basically, have 2 rogues who alternate taking the green beam each portal phase. everyone runs out during banish phase. if healers need mana they jump into the green for a second. easymode fight.
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