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slooooooow motion
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#1 (permalink) |
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Is Dead
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slooooooow motion - 03-04-2007, 10:14 PM
I've been fooling aorund with sturm's motion interpolation programs, and this is what i have come up with so far. Comments on anything, inculding quality or lack ther of, are all greatly appreciated.
SlowMotionDemo.wmv |
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#4 (permalink) | |
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Is Dead
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#5 (permalink) |
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GV Member - Level 5
Join Date: Jan 2006
Location: Minneapolis, Minnesota
Posts: 80
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I think it worked out really well. Through trial and error you've figured out the types of situations where the motion interpolation works well. Even when not using very slow settings it works well cause it just makes everything flow and gives it that "matrix" effect.
To do something about the sound speed changing right in the middle of talking you'd have to cutout the slow talking and normal speed talking and mix them together in vegas or something.
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GT: i ChuckNorris L Halo 1: 10 sensitivity = necessary Halo 2 + autoaim: 10 sensitivity => unusable |
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#7 (permalink) | |
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Peon - Level 2
Join Date: Mar 2007
Posts: 34
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wow, that was pretty cool, personally i prefer the distorted voice on the killtac
(btw did you pull that killtac in library :P?)
__________________
GT: Smoov3Criminal, Smoooooooov3, IAxRI Stain3D AIM: typ6guy BaLLiN Good Thing I Didn't steal Phalanx's emblem :P ![]() STOP. Smoov3. POST. Quote:
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#8 (permalink) | |
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Is Dead
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Quote:
I was pissed, I thought I had it. |
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#9 (permalink) | |
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Peon - Level 2
Join Date: Mar 2007
Posts: 34
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wow... u must play with some pretty rapesauce snipers cause im basically helen keller when my sniper scope hits 5x
(not really)
__________________
GT: Smoov3Criminal, Smoooooooov3, IAxRI Stain3D AIM: typ6guy BaLLiN Good Thing I Didn't steal Phalanx's emblem :P ![]() STOP. Smoov3. POST. Quote:
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