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Originally Posted by TessleR
What point would there be in making another game if you intend on keeping it exactly the same as the previous ones. The biggest change in the Halo series was going from Halo 1 to Halo 2. Adding an array of new vehicles, lifts, dual wielding capabilities, online play, completely new gfx and an entirely new shooting system. Not to mention the ability to board vehicles, FLY a banshee, and I'm sure the numerous differences that I forgot to add. Halo 2 is a completely different game than Halo 1.
The spartan laser is no more revolutionary than having the ability to use the sword in Halo 2. The gadgets actually remind me more of Shadowrun than anything (re generator, tree??). Most of what you're complaining about exists in matchmaking. Matchmaking is there to appeal to the masses, MLG gametypes are there to appeal to the competitive community. MLG started out with games on Midship, Lockout, Ivory Tower, Zanzibar and Colossus. During the first MLG events, pre update, it would take 2 beatdowns on someone with no shield, 5-6 head shots with the BR, grenades were weaker than they are in Halo 3. The only real gripe I have in Halo 3 that affects MLG play is the beatdown system, other than that most of the things you mentioned hardly apply to competitive gametypes and competitions.
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Gadgets are nothing like they are in SR. The Tree and Regin both do the same thing they bring your shields back, the speed at which they bring them back are completely different, not to mention SR was built from the ground up to have tech/magic. H3 Has these things but they dont seem to mesh with the gameplay at all. The gadgets are so messed up it looks like they made the entire game and then threw in gadgets 2 weeks before they shipped the game. I know they didnt do this but that is how it feels
In SR everything is different depending on race. If you are an elf you dont want to run around with a Katana because its a close range weapon and elf's die real quick. if an elf picks up a minigun they are incredibly slow because again an elf is not supposed to use a minigun. Speed is one of the elf's strong points.
If you are a troll your rifle has more of a kick/recoil because as a troll you are supposed to get in close and finish kills not sit back and pick people off.
in SR this is a risk/reward to every decision to make at the start of a game. In H3 there is no risk at all, if i 3 shot you in the head and am about to put my 4th shot in you, and you drop a bubble shield it rewarded the bubble shield wielder even though they put themselves in the bad situation in the first place. SR has none of that stuff.
in SR you can counter any magic/tech the other team uses because not one thing is overpowered. In h3 nothing fit's right, you took a fast paced game that rewarded players for having quick reflexes and good aiming skill and made it a sit back and campfest. Thats the new H3 and you cant argue the fact that this game was built from the ground up to be able to camp with poweful close range weapons. Shield doors, maulers, bubble shields, regin, power drainer, even the radar jammer makes it where you want to camp. Sorry but my halo series is not a sit back and camp RB6 style game. That is why I will stick to h2/SR and wait on Bungie to patch their game.
How many maps do not have some form of shield door on them or a bubble shield?
On a side note, your Sword and Spartan Laser dont seem to be the same thing to me. You cant kill someone cross the map with a sword, you can use the laser far more efficiently then even the sniper rifle. You can single zoom a Spartan laser half way across valhalla with ease. And with zoom you can shoot across the entire map. Who needs a sniper when you have a spartan laser? The laser destroys people and vehicles with greater ease then any weapon in the halo history