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#71 (permalink) | |
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GV Elder
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If you shoot someone who is not strafing and only running in straight lines its very easy, problem is each race moves different, on top of that magic is completely changes things, teleport, smoke, wired reflex, glider all change the dynamic of sniping Also dwarfs can not be headshot I play as troll so I never snipe
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![]() ![]() Last edited by QUINN : 10-25-2007 at 12:58 PM. |
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#72 (permalink) |
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GV Elder
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Being a good sniper in Shadowrun doesn't make me a good competitive player.
You're judging the competitve aspect of Halo 3 way before it's even established. It took a year for MLG to establish a full competitive lineup after Halo 2 came out, and they still made changes. MLG is at a much greater place now than they were then so I can't see it taking more than another few weeks of scrims and tweaks to really perfect things. My question still hasn't been answered though. Other than the beatdown system, what problems are there with the game that MLG customs hasn't already fixed? |
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#73 (permalink) | |
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GV Elder
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I dont like the bullet spread of the br, the slow reload and slow yy. You can yy after you have put the clip in the BR and it still wont have reloaded when you YY. I dont like the maps, I feel the pit is the best map and if it were in H2 it would not even be played. It may be the closest thing to arena but it has small corridors and hallways as well. Maps are my biggest problem, that and gadgets(which currently MLG has fixed) Without new maps I see no reason for me to go back to H3. I am loving the competitive nature of SR and I feel it is much much much better suited for the competitive gamer then H3 is. On top of that I did answer you question earlier, the maps ruin the game. The forge can not turn off shield doors, it can not close the huge underground section of isolation. Also you can not fix the spawn system through forge you can just improve it.
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#75 (permalink) |
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GV Elder
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Narrows is a terrible map, Construct is the best map, maybe the pit idk. Also H2 had beaver creek which is still a great map to this day, along with midship and lockout is ok. Colossus was a great map as well, if it wasnt so easy to spawn camp blue that would have been one of the best halo maps ever I think
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![]() ![]() Last edited by QUINN : 10-25-2007 at 09:41 PM. |
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#78 (permalink) | |
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GV Elder
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i think its a pretty nifty map
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#79 (permalink) |
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GV Elder
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ummm. I used to hate it, i started to like it because it has some good dynamics to it. The thing I dont like is the 3 air lifts that take you into perfect camping positions. Sadly it seems like every map has the perfect camp point to it. Anyway construct I feel is one of the few maps that actually has depth to it, if you are playing a good team there is no reason to ever go up those grav lifts
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#80 (permalink) | |
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GV Elder
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