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 Halo 3 Magizine Scanned Pictures (Removed)
Old 10-27-2006, 05:12 PM   #1 (permalink)
$ha
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Halo 3 Magizine Scanned Pictures (Removed) - 10-27-2006, 05:12 PM

EDIT by FRAiD:

I'm sorry but copyrighted content like this should not be posted... just like how people shouldn't post links to free computer programs etc.

I'm just playing it safe on this one as I've seen several sites make similiar messages. Please do not post the screens again.

Here are the first Halo 3 Xbox 360 details from a Swedish games magazine. You can click the thumbnails throughout the page to have bigger versions pop up. Enjoy! 3 Levels are revealed.
- Valhalla = Blood gulch,
- High Ground = Zanzibar,
- Snowbound = Frost bite.
New Weapons.
The spike weapon and secondary weapon will always be showing on the back.
- Spiker: The weapon of choice for brutes
- Spartan Laser: An anti-vehicle weapon
- Nail Grenade: Sticks on walls and emits nails into the air (like in Resistance)
New Vehicle.
- Moongoose: The ATV that was supposed to be in Halo 2. It carries 2 people and it doesn’t have any weapons so it’s mainly a means of getting from point A to point B as fast as possible, but players can fire while in it.

New multiplayer features.
- Man Cannon: Launches you into the air. You can still be fired at and you can fire back. It sounds like the jump pads from Unreal and Quake Arena. Though the cannon part could mean that you are a weapon if you collide with someone physically.
- No bots: No bots again.
- Controls: The X-button will have a special use which game developer Bungie will not reveal. A guess is it’s for stealing the opponent’s weapon in close range. Bumpers are now used to reload both weapons independently.
Halo 3: Legendary Edition.
The Collector’s Edition will be called “Legendary Edition” and is a replica of Master Chief’s helmet complete with four DVD discs.
- The first disc will be the game disc.
- The second will contain documentaries and developer comments.
- The third disc is all about the spin-off material that has been created (Red vs. Blue, Spark of Life etc).
- The fourth disc will contain all of the cut scenes from Halo 1 to 3 in HD. (you can see it on the 3rd photo)
- A taste of the Halo movie will be on one of the discs.
Here are the magazine’s big quotes.
On plot twists.
“Halo 3 will contain more plot twists than any other game in the series” -Jaime Griesemer
On Gears of War being competition.
“We’ve played lots and lots of multiplayer and some singleplayer, and yeah, it’s really good. But it’s also quite a bit different from what we’re doing. I realize that a lot of people are concerned that Halo 3 and Gears of War are going to compete for the same audience, but I think that when people get to play, they’ll realize how different the games are. Gears is a much slower game where stragegy and cover plays a bigger part.” -Jaime Griesemer
On graphics.
“A lot is still missing in this build. Weather- and water effects are missing, and most of our HDR isn’t in there yet. We’re still at alpha stage, but when everything is in place, Halo 3 will be the best X360 has to offer.” -Brian Jarrard
“We definitely have another strategy than Epic Games when it comes to graphics. We’ll never engulf our game environments in lots of details like that. Gears of War looks absolutely fantastic, but we want to avoid compromising Halo’s unique visual style. That’s why we’re making a clean, sharp game as opposed to one with insane amount of details.” -Brian Jarrard
“There are many ways to convey emotion. Graphics is not the most important one.” -Brian Jarrard
On multiplayer and bots.
“Multiplayer has always been important, but it’s developed in a different way which makes it look bigger for every game. We have a base that we always build the MP part on, whereas the SP mode practically has to be built ground-up every time. Xbox Live also made MP in Halo 2 even more important.” -Brian Jarrard
“A lot of people ask us about bots. They think that the AI in Halo was pretty damn good, and would work well in MP as well, but it’s really not that simple. The enemies in Halo are optimized for encountering the player in large numbers. They would be a lot worse at abstract thought AI like ‘I have to defend my flag’ and so forth. In short, to create bots for Halo would be an immense undertaking, and we rather put that time into making new levels, weapons and netcode.” -Jaime Griesemer
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Last edited by FRAiD : 10-28-2006 at 12:43 PM.
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Old 10-27-2006, 05:29 PM   #2 (permalink)
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woww.. thanks

please translate
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Old 10-27-2006, 06:15 PM   #3 (permalink)
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Bit much to translate, thanks for uploading for us all to see though.
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Old 10-27-2006, 06:17 PM   #4 (permalink)
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it looks like they are going over the top IMO, we'll see how it is but i can see myself still playing Halo 2 a LOT more as of now
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Old 10-27-2006, 06:19 PM   #5 (permalink)
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holy shit that is freakign awesome!!!!! i just wish i could read swedish
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Old 10-27-2006, 06:23 PM   #6 (permalink)
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Taken from HG, I didn't translate this,

Translated Info from the Magazine

'On plot twists
"Halo 3 will contain more plot twists than any other game in the series" --Jaime Griesemer

On Gears of War being competition
"We've played lots and lots of multiplayer and some singleplayer, and yeah, it's really good. But it's also quite a bit different from what we're doing. I realize that a lot of people are concerned that Halo 3 and GoW are going to compete for the same audience, but I think that when people get to play, they'll realize how different the games are. Gears is a much slower game where stragegy and cover plays a bigger part." --Jaime Griesemer

On graphics
"A lot is still missing in this build. Weather- and water effects are missing, and most of our HDR isn't in there yet. We're still at alpha stage, but when everything is in place, Halo 3 will be the best X360 has to offer." --Brian Jarrard
"We definitely have another strategy than Epic Games when it comes to graphics. We'll never engulf our game environments in lots of details like that. GoW looks absolutely fantastic, but we want to avoid compromising Halo's unique visual style. That's why we're making a clean, sharp game as opposed to one with insane amount of details." --Brian Jarrard
"There are many ways to convey emotion. Graphics is not the most important one." --Brian Jarrard

On multiplayer and bots
"Multiplayer has always been important, but it's developed in a different way which makes it look bigger for every game. We have a base that we always build the MP part on, whereas the SP mode practically has to be built ground-up every time. Xbox Live also made MP in Halo 2 even more important." --Brian Jarrard
"A lot of people ask us about bots. They think that the AI in Halo was pretty damn good, and would work well in MP as well, but it's really not that simple. The enemies in Halo are optimized for encountering the player in large numbers. They would be a lot worse at abstract thought AI like 'I have to defend my flag' and so forth. In short, to create bots for Halo would be an immense undertaking, and we rather put that time into making new levels, weapons and netcode." --Jaime Griesemer"

"Three Multiplayer levels were tested:
Three different multiplayer levels does our own Halo-Fanboy Thomas Wiborgh have time to try out and the levels are limited by invisible walls. If the player reaches to far outside of the level they will be attacked by an automatic defense. Whats the point of it is not presented in the text.
One of the multiplayer level is called "Snowbound". It's a battle level in winter territorie with large Covenant bases. On the levels are also bunkers that are protected by energyshields. These shields can't be penetrated by bullets and grenades, but players can go through it though.
Another level is called "Highground", its shaped for teamplay and reminds of the Halo 2 level "Zanzibar". One team has to defend a base that is on a hill. The other team begins in a beach below the base and has the mission to attack it. In the base you can open alarge gate that lets a warthog from the beach drive inside the base.
The third and last level is called "Valhalla" and is a forest covered level with mountains in the horizon. It's so big that it is made for vehicles and has two large bases placed out. (It's suppose to be the new "Blood Gulch".)

At least two new vehicles
A new vehicle has been revealed: "Moongoose". It's smaller and faster then a warthog and has only two places to sit on. It is used primarily for fast transportations. Another vehicle by the name "Man Cannon" has been mentioned, but no further explination has been presented."

Lots of new weapons
When it comes to weapon a lot of things has happend. Bungie has listened the critics from Halo 2, that primarily didn't like that it was so important to use two weapons at the same time, so called Dual-wield. Now they have done the standard weapon Assault Rifle a bit more powerful, but it's still not so good as the other weapon in the game.
All the weapon the players carries are being visiulazied in the game. I.e. you can now see an opponent carring around a Shotgun on the back.
Spartan Laser is the name of one of the new weapons. It's made for destroying vehicles and even if it takes time to use and its not so hard to avoid it makes a lot of damage. You dont want your vehicle to be hitted by its red heating ray.
Another new weapon are the Brutes "Spiker". Its like a one-hand Shotgun but shoots out a lot of nails. A new grenade has Bungie also put in. It blows its harvest of nails in one direction and can be placed on walls or the ground.

New Controll
The control has some new features: RB and LB (the upper shoulder buttons) are used for reloading the weapons, while RT and LT (the lower shoulder buttons) fires the gun. If you have a weapon in your right hand you reload it with the RB and if you have a weapon in your left hand you reload if with the LB.
The X-button is being used for something that is going to "change the whole game", but Bungie are not ready to tell about it yet.

Legendary Edition
Bungie are going to release Halo 3 in a "Legendary Edition" that looks like Master Chiefs head. It contains four DVD disc's. One with the game, another with documentaries and commentator tracks, one contains "spinoff-material" like Red VS Blue and Spark of life. And one with all film clips from the game series in a chronological order.

Like the E3-Trailer
One game sequence is from the singelplayer part is being showed up too. Accordingly to Wiborgh it reminds of the Halo 2 film that was being shown on E3 2003 and it shows that the game is taking place on earth! This time its going to accordingly from Bungie being directly game parts taken directly from the game.

"All of this information has been translated by Sebastard (Xbox.com), a fan of the games and provider of Halo information. I know that this magazine is impossible to get in other countries. So thats why I have taken my free time to translate it for my fellow Halo fans. I know that its going to be hard to belive that this information here that has been presentated. But thats your choice, and I just wanted to share this great unknown news for the world!""
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Old 10-27-2006, 07:26 PM   #7 (permalink)
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I beat you too it.....
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Old 10-27-2006, 08:07 PM   #8 (permalink)
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hahaha freakin sweet man!

A grenade that sticks on the wall and emits nails! Thats tight!
Glad to see the ATV there, lets hope it makes to it to the final product!
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Old 10-27-2006, 08:44 PM   #9 (permalink)
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omg that made me cry i wold pay like 150$ 4 halo right now omg qwesome find is the magazine comein to america
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Old 10-27-2006, 08:46 PM   #10 (permalink)
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I Want It !!!!!!!!!!!!!!!!
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